WiP sin guide (please help)

So, you want to be a successful assassin? I’ll show you the way of the wild animal that is the assassin, not really. Assassins aren’t animals, we are people….virtual people. The path of the claw rouge and the assassin are very powerful and quick character jobs that become quite deadly when in 2nd job, critical shot is maxed, haste is maxed, drain is maxed, and booster is maxed assassins are almost untouchable and do not need the luxury of health potions.

There is a down side to this although, it takes quite a bit of money to become a powerful assassin. Many million mesos are put into your glove, claw, and stars. This may be a hard character to get your feet off the ground with, but after you get into 2nd job enough that you can party quest in Ludibrium (now on referred to as Ludi) you will be able to have a nice pad to live with as far as money is concerned. Assassins make money the quickest in turnaround from spending money to making money and this comes in the 4X’s rather than 5X’s like other classes. Let be basically brief to you what it might take to be a claw rouge.

If you want to be funded with very high damage from the start, it will take 100 million and maybe more for good stars and a godly work glove. People who don’t know why work gloves are important is because when scrolled they add a nice amount of damage to your normal attack. 2 attack raises you almost 200 damage per shot. The only downside eon this is that scrolls are expensive, and don’t always work.

To be an average or no funding sin, it will be hard to get your feet off the ground unless you have other buddies to help you out thru a donation of mokbis or even kumbis. But, if there is absolutely no funding I suggest you do not make an assassin and move to a cleric mage or any kind of warrior. Each of these classes make steady money.

Now onto your stat build, this is an easy build to remember or follow. I have 3 you can follow that all lead to the same stats at the end. Normal has no bracket, () is alt 1, and [] is alt 2
Level 1. str and dex are at 4 or 5, if not, restart.
Level 2-10. dex = 25, luk highest you can get.
Level 11-12. luk +5 each each level.
Level 13. Dex +1, Luk +4 (This now put you into the normal 2 dex and 3 luk)
Level 14. dex+2 Luk +3 (luk+5) [dex+5]
Level 15: dex+2 Luk+3 (Dex+5) [luk+5]
Level 16. dex+2 Luk+3 (luk+5) [dex+5]
Level 17. dex+2 Luk+3 (luk+5) [dex+5]
Level 18. dex+2 Luk+3 (luk+5) [luk+5]
Level 19. dex+2 Luk+3 (dex+5) [luk+5]
Level 20. dex+2 Luk+3 (dex+5) [luk+5]
Level 21. dex+2 Luk+3 (luk+5) [dex+5]
Level 22. dex+2 Luk+3 (luk+5) [dex+5]
Level 23. dex+2 Luk+3 (luk+5) [luk+5]
Level 24. dex+2 luk+3 (dex+5) [luk+5]
Level 25. dex+2 luk+3 (dex+5) [luk+5]
Level 26. dex+2 Luk+3 (luk+5) [Dex+5]
Level 27. dex+2 Luk+3 (luk+5) [Dex+5]
Level 28. dex+2 Luk+3 (Luk+5) [Luk+5]
Level 29. dex+2 Luk+3 (Dex+5) [Luk+5]
Level 30. dex+2 Luk+3 (Dex+5) [Luk+5]

Also note that after level 40 every 8 levels of luk means 2 levels of dex, you don’t need to put dex it goes somewhat like this in alt 2 build.
X0-dex+5 (from last lvl)
X1-luk+5
X2-luk+5
X3-luk+5
X4-luk+5
X5-luk+5
X6-luk+5
X7-luk+5
X8-dex+5
X9-dex+5

I personally chose the alternate build because your damage will max you faster and you will do more damage. But, the choice is up to you. Through level 50, and on if you go past 50, keep this build. It insures you have maximum LUK for your lvl and minimum dex. I am now going to show you my recommended skill build. This is good if you are funded, if not, you may modify at will to suit your money needs, such as substituting Lucky Seven points for Nimble body points. Also, follow the [] or () brackets if you are going to go past level 30.

Level 10. Lucky 7+1 (now on known as L7)
Level 11. Nimble body+2 (2) L7+1 (2)
Level 12. +1 nimble body (3),+2 Keen eyes (2)
Level 13. +3 keen eyes (5)
Level 14. +3 Keen eyes (8, maxed)
Level 15. +2 L7 (4) +1 Nimble body (4)
Level 16. +1 L7 (5) + 2 Nimble Body (6)
Level 17. +3 L7 (8)
Level 18. +2 L7 (10), +1 Nimble Body (7)
Level 19. +3 L7 (13)
Level 20. +2 L7 (15) +1 Nimble Body (8)
Level 21. +3 L7 (18)
Level 22. +2 L7 (20, maxed) +1 Nimble Body (9)
Level 23. +3 Nimble Body (12)
Level 24. +3 Nimble Body (15)
Level 25. +3 Nimble Body (18)
Level 26. +2 Nimble Body (20, maxed)
Level 27. +3 Disorder (3)
Level 28. +3 Dark Sight (3)
Level 29. +3 Dark Sight (6)
Level 30. +3 Dark Sight (9)
assassin level 30
In the end, you should have:
L7 level 20 (maxed)
Keen eyes level 8 (maxed)
Nimble Body Level 20 (maxed)
Disorder level 3
And Dark Sight at level 9

This build contains all you need to be a good assassin. L7 for your power attack, Keen eyes for range, Nimble body for evasion and accuracy and dark sight for sticky situations. NOW for your Level 30-70 build.
Level 30: Javelin mastery +1 (1)
Level 31: Javelin mastery +2 (3) Critical Throw +1 (1)
Level 32: Critical Throw +3 (4)
Level 33: Critical Throw +3 (7)
Level 34: Critical Throw +3 (10)
Level 35: Critical Throw +3 (13)
Level 36: Critical Throw +3 (16)
Level 37: Critical Throw +3 (19)
Level 38: Critical Throw +3 (22)
Level 39: Critical Throw +3 (25)
Level 40: Critical Throw +3 (28)
Level 41: Critical Throw +2 (30, MAX) Javelin Mastery +1 (4)
Level 42: Javelin Mastery +1 (5) Claw Booster +2 (2)
Level 43: Claw Booster +3 (5)
Level 44: Haste +3 (3)
Level 45: Haste +3 (6)
Level 46: Haste +3 (9)
Level 47: Haste +3 (12)
Level 48: Haste +3 (15)
Level 49: Haste +3 (18)
Level 50: Haste +2 (10) Endure +1
First off, congrats on making it halfway through 2nd job as an assassin. The build slightly alters to your choice here.
Level 51: Endure +2 (3)
Level 52: Drain +3 (4)
Level 53: Drain +3 (7)
Level 54: Drain +3 (10)
Level 57: Javelin Mastery +3 (8)
Level 58: Javelin Mastery +3 (11)
Level 59: Javelin Mastery +3 (14)
Level 60: Javelin Mastery +3 (17)
Level 61: Javelin Mastery +1 (18) Booster +2 (7)
Level 62: Booster +3 (10)
Level 63: Booster +3 (13)
Level 64: Drain +3 (13)
Level 65: Drain +3 (16)
Level 66: Drain +3 (19)
Level 67: Drain +3 (22)
Level 68: Drain +3 (25)
Level 69: Drain +3 (28)
Level 70: Drain +2 (30, MAX) +1 in whatever you want basically.

Now that we have stat builds out of the way, I will cover good spots to train at for a low/no funding claw rouge/sin.
1-10: Level in Beginner’s Island, its all I can say.
10-15 fight around Kerning City with the slimes and orange mushrooms. If not there try the tree that grew.
15-21 Pig Beach if you are willing to spend money on potions, if not try the slime tree.
21-25: If you don’t want to PQ at this low level, go to the ant tunnel and kill horny mushrooms. Move up to zombies if you are funded or have good stars.
25-31: Kerning PQ like no tomorrow.
31-35 Ant tunnel again, try curse eyes if you want. People with money from prizes or funding should level at jr. kitties in Orbis.
35-50 Ludibrium Party Quest as much as possible, but do stop for the quests. When your tired of PQing here are places to go:
35-40 teddies
40-45: teddies or normal Chronos (no magic attack on the ones you should fight)
45-50: Platoon Chronos, Master Chronos, Jr. Yeti’s, maybe even regular stone golems.
50-60: After you have stopped PQing, go to jr yeti’s for fast exp, drakes for stars, golems for exp, and if you are funded with an atk glove now, go down to flyeyes in aqua road. These buggers are great training from 50-57 with .01 a kill but when you 1 shot them consistently its an endless pit of exp and good drops.
60-70: zombies, its all I can say. Best exp you will get as an assassin for these levels.

Now that you are a hermit there is not much more I can teach you. Thank you for reading my guide, criticism welcome. Please E-Mail suggestions and alternate builds. I will give credit to anyone who significantly adds to this guide.
Credits: God, that’s all for now.
~~~~~~~~~~~~~~~~~~
basicly I need general extra knowledge, suggested additions, and blatant grammar errors.

5 thoughts on “WiP sin guide (please help)”

  1. Your math is off. Booster should be at 18 if you max Drain, Crit, Haste, Mastery, and 3 Endure. There should be 10 Dark Sight.

  2. Your advice is also rather useless. Assassins don’t need funding, be it meager items such as mokbi, or expensive ones, such as attack work gloves. The increase of 2 weapon attack also isn’t 200. It’s a variable amount based off of what your level and stats are. For example, a 2x rouge with a work glove would have about 30-50 damage added because of 2 weapon attack, while a 10x hermit will have hundreds of damage added to his strikes.

Comments are closed.