Sometimes I hate being good at math.

Assassins don’t have it very easy.

Warriors can go fight enemy after enemy and take very little damage in the process due to their higher armor and then they can just stand around for a short bit and regain most of their health.

Mages can fight tons of enemies, have long range attacks and don’t suffer from the problem that assassins do where if the enemy is close then you can’t hit them with your good attacks. They also regain MP very fast whether they stand still or not.

Archers are somewhat in the same boat as assassins except they gain the ability to knock an enemy back really far which helps them keep from getting stuck with enemies right next to each other. They also gain multiple enemy hitting abilities.

Assassins have to pay crazy amounts of cash to get decent weapons, stars, gloves, boots and the worst part of all Magic Potions. You can use an assassins basic attacks to wear enemies down but the real power comes from using Lucky Seven. At it’s top level (which it should be if you are an assassin) Lucky Seven costs 16 MP per use. The highest magic recovery potion that you can get that’s not total overkill is the Magic Elixer which costs 620 mesos (589 if you are in Ludi) so I’ll just average these out to 600 mesos each. They recover 300 MP so it’s 2 mesos for each MP that you recover and 32 mesos for each lucky seven that you use, assuming that you hit.

So this means that for an assassin to be power levelling they need to be fighting things that give good exp, spawn fairly quickly and give out at least 32 mesos for each Lucky Seven they use. This mainly means that you will be fighting and killing enemies that take 1 to 2 Lucky Seven hits before expiring.

However the enemies don’t drop mesos with a 100% accurace with most enemies seeming to drop it more along the lines of 33% to 50%. So now that 32 mesos becomes 64 – 96 mesos that you need to get from each enemy that drops mesos if you are hitting them with one attack. Assuming you find an enemy that you can two shot and they drop mesos 50% of the time you’ll need 128 mesos each time it drops.

I’ve been training at a few different spots with the best being Chirpys and Drum Bunnies in Ludi Tower. Both of these enemies tend to drop an average of 125 mesos each time and drop them around 40% of the time. They are also both defenite two hit kills with Lucky Seven. This means that I end up gaining decent exp from the enemies but I end up breaking even on the mesos as I’m spending so much on MP.

I do end up coming out ahead thanks to the fact that they drop items other than mesos and I can sell those generic Etc items for some cash and every once and a while they drop something that I can sell for around 100k which helps finance more runs.

This still leaves me needing cash for other things such as health potions and all of those lovely items that I mentioned at the start. It really hurts fighting and fighting and breaking even at the end of the day. I hope this changes a bit when I start to reach higher levels.

4 thoughts on “Sometimes I hate being good at math.”

  1. I don’t think it’s just Assassins that have it hard. It all depends on how you raise the stats of your character. I have a level 33 Warrior, and there’s no way in life I have it easy. I also raised the stats differently than the “average” warrior, so I was told.

    Granted we can go enemy after enemy, it takes FOREVER to take down just one enemy unless we use Power Strike or Slash Blast, in which if you’ve maxed all of them out, they pretty much butcher your EXP. Warriors can’t hit most enemies that others can at their level unless you raise your DEX EXACTLY right {in which case I didn’t so I’m behind on what I should be able to hit}. DEX drags a Warrior down really far, because for the majority STR is what they concentrate on, and takes forever to level up when it comes to being stuck slashing away at weak monsters.

    MP Potions are a must when it comes to abusing Power Strike and Slash Blast to get a decent hit rate on monsters, regular recover for a warrior is 3MP every 10 seconds I think it recovers? Compared to the 12+ MP it takes to use PS and SB.

    I think overall it’s just how you raise your character, and how you use your abilities. Not necissarily just one class. Because every class has it’s advantage and disadvantage.

  2. warriors take the most dmged next to bandits becuz they r close ranged, they take way more dmg then sins but bandits take the most dmg u make a warrior u get dmed like every 2 secs when i train at tauros with my friends my friends dont get hit by the tauros and i do so knock of ue complaining
    and yes i agree with yoo without mp pots id probally be lvl 15 right now instead of lvl 47

  3. im a fighter and to kill a platoon chronos i use 4 white pots and i 2 hit kill them, sins dont have it anywhere near the hardest they have it closer toi the easiest and i think this blog is total spam and should be removed, and SB uses hp also warriors have it the second hardest, i sped 900 mesos for killing a platoon chronos so every once in a while i have to resort to killing sentinals which do 1 dmg to me for extra money so i can go back to platoons

    im lvl 47 and yes i only have 50k sooooo sad. what makes me mad is i use 900 hp on platoons and i kill em in 10 secs and ur complaining about using too much mp while warriors have to deal with low amounts of mp and takeing MUCH MUCH MUCH MUCH more dmg then assasin u say u use 150 meso per kill i use 900

  4. Wow, I didn’t realize that the warriors had it as hard as they do. I always just see warriors wading into masses of enemies and slaughtering them.
    I guess one positive thing that assassins have going for them is the fact that they gain Endure (which raises magic recover along with other stuff) in the second job while warriors have to go to job three to get more magic recovery.

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