This blog is basically about which elementally magician class is better. This is the way I look at the two classes:
First, I think both jobs are better than others because their elementally skills make them extra strong against some monsters. Second, They can get their first job at level 8 instead of 10. Third even though they have low HP, they have high MP and magic guard so they dont lose as much HP as they are purpose too.
The advantages of being a Ice/Lightning Wizard is that MP Eater lets them gain MP back without using MP potions. Teleport is even better than Haste. Medition makes their attacks stronger so they dont need to buy magic pills. Thunder Bolt is the best skill of them all it lets you kill more than one monster at the time. Thunder Bolt allows you to gain experience faster than most jobs and is 1.5 times stronger against waster basic monsters. There is a whole town of water basic monsters ( Aqua Road) so it shouldnt be to hard to train. Ice Beam isnt as useful as Thunder Bolt but it is still good to have. Ice Beam freezes most monsters so you can attack or kill the monster without getting any damage. Ice Beam is 1.5 times stronger against fire basic monsters.
The disadvantages of being a Ice/Lightning Wizard is that waste a lot of meso buying MP potions. Most magicians train by thunder bolting monster and teleporting away to the next making them lose MP very fast.
Teleporting might be better than Haste but you waste more MP doing it. You dont work on Teleport in till mastering everything else, some dont even work on Teleport at all. MP Eater is useful but you have to get damaged to get the MP back. Medition is good but you dont get it in till awhile into the job so you will need to buy magic pills in till than if you want your attacks to be stronger. Slow is one of their skills too but it is kind of useless all it does it make the monster slower. Thunder Bolt even after mastered cant 1-HIT KO most monsters in Maplestory accept for the very weak ones. Ice Beam sometimes doesnt freeze the monster and if its a mob than it wont be that effective. Ice Beam only gives half of the damage to ice basic monsters.
The advantages of being a Fire/Poison Wizard is that MP Eater lets them gain MP back without using MP potions. Teleport is even better than Haste. Medition makes their attacks stronger so they dont need to buy magic pills. Fire Arrow is very strong and can 1-HIT KO some monsters. It is 1.5 times stronger against ice basic monsters and there is a whole town of ice basic monsters (El Nath) so it shouldnt be to hard to train.
Poison Brace slowly damages the monster after its hit. You can just hit a lot of monsters and just sit and wait for the monsters to die.
The disadvantages of being a Fire/Poison Wizard is that waste a lot of meso buying MP potions. Most magicians train by thunder bolting monster and teleporting away to the next making them lose MP very fast.
Teleporting might be better than Haste but you waste more MP doing it. You dont work on Teleport in till mastering everything else, some dont even work on Teleport at all. MP Eater is useful but you have to get damaged to get the MP back. Medition is good but you dont get it in till awhile into the job so you will need to buy magic pills in till than if you want your attacks to be stronger. Slow is one of their skills too but it is kind of useless all it does it make the monster slower. Fire Arrow can only kill one monster at the time and only gives half of the damage to fire basic monsters. Poison Brace is pretty weak and it takes awhile in till the monster dies from it unless its a weak monster.
The two elementally magician classes are pretty much the same. There third and fourth job are basically the same too accept their element skills are improved. If you like freezing monsters and killing a lot of monsters become a Ice/Lightning Wizard. If you like killing monsters fast, poisoning monsters and watching them die become a Fire/Poison Wizard.
P.S. Yes, I copied and paste some of the skills since they are the same.
Well, yea, your disadvantages for the i/l build is very short term though. The MP cost for tele gets ridiculously low, even at lvl 15. And having magic pills is pointless; that +10 Matk makes hardly any difference if the monsters you train on is your level. Medi, therefore becomes just a low mp-costing bonus, and isn’t that essential, although many people do max it. As you said, Ice Beam and Lightning can be used easily to pwn monsters, and ice only doesn’t freeze monsters which are immune to it, around 30% of monsters in maple. Thunderbolt would be too rigged if it was 1-hit KOable, and therefore, people use it in conjunction with ice beam, tele, and mp eater (Which does not need the player to be hit to work, and regains mp fairly well + the 100 odd mp gain every 10 seconds)
Although I didn’t max slow, this skill is good for F/P mages, as they can slow melee monsters, and atk them before they reach to the aggressor. As for the ice beam only dealing half-damage, don’t train in nath ^^
I agree with your advantages. Dunno about f/p though, never played on one.
>:{Damon
MUCH BETTER BLOG THAN THOSE OTHER SPAM ONES.
~Cheezy
IMO, if you’re comparing between 2 classes don’t list the same stuff.
But F/P 3rd job is much different from I/L. THey get to poison whole squid maps for loads of XP.
Edited .
Okay my bad .
I know I copy and paste but they have like the same skills almost so I had too. And I know that they are different at their 3rd and 4th advacnments. This blog is only about the 2nd advancment.
Better than the other blogs but a little inaccurate
Inaccurate and you are so biased towards I/L
You took a side!
“Uh yeah, I/L mages are super good and F/P mages suck!”
You could have organized it better
You could have made a paragraph comparing similarities
and then 2 more telling their differences
Here’s an unbiased review:
I/L
Pros
– Good against mobs both early on and later
– Good against more difficult monsters
– Does not spend much on potions; or easily gains enough mesos to offset the cost of potions
Cons
– Cannot maximize all the 2nd job utility skills (Teleport, Slow, Meditation, MP Eater)
– Cannot deal as much damage as F/P
F/P
Pros
– Great against single monsters due to high damage output
– Very difficult to KS if poison is high (poison one monster, move to next, poison, etc)
– Can easily forgo Meditation and MP Eater due to several reasons*
Cons
– More expensive than I/L due to lack of AOE attacks until 3rd job
– Cannot disable enemies from attacking until Slow is maxed
– Often struggles against mobs
Comparison of skills and their counterparts
Fire Arrow: Very high damage. Great for single targets, but not mobs.
Cold Beam: High damage, brief freeze effect. Great for destroying mobs without using lightning.
Lightning: Low damage, AOE effect. Great for mobs obviously, but has a short range.
Poison Brace: Moderate damage, plus substantial damage over time. This can make your hell levels a breeze. Plus it’s difficult to KS a good poison mage.
Slow: Good for both types of wizards, but especially for F/P because they don’t have any other slowing effect.
Teleport: Again, great for both types of wizards, but also especially for F/P because they depend on speed.
MP Eater: Good for I/L but sucks for F/P. F/P can easily forgo maxing this in favor of Poison or Teleport.
Meditation: +20 magic attack, big deal I personally would rather get the other utilities instead of a minor boost to damage for both F/P and I/L.
KSability of both classes
I/L
Generally difficult to KS and good at KSing because they can hit a few mobs with lightning and then run to another mob and zapping them as well, taking a large chunk of experience from those monsters. Ice mages are a bit easier to KS, with them, it’s just a typical matter of hit hard and hit at the right time.
F/P
Not as difficult to KS as an I/L, but can still resist KSing if played well. Fire mages depend on hitting hard and at the right time as well, but they have an added boost of being able to hit a lot harder. Poison mages on the other hand, can just cast poison a few times to poison each monster then move on to the next group, and the next. By the time the KSer has finished off the first mob, the F/P might be halfway across the map. At that point, the KSer will just be dealing the finishing blow for most of the mobs, giving the F/P a lot of exp.
And as a finishing statement I prefer F/P.
Sorry lazydame I wasn’t trying to do that It just happen. I tried my best to make it and did what I could. Ganzicus thanks for the comment it was very useful.
I will try to make a less biased blog next time.
Ganzy, I prefer I/L. But that’s simply because I’ve been an I/L for almost 3 years (I think), and the thought of attacking a monster like DT’s and having them ATTACKING me scares me to death. I believe immobilization and extermination is good.
However, you provided a very good, nonbiased opinioin. Except for your preference. D:
Another thing is, all through 2nd job, I had no trouble maxing my important skills. Med, CB, LB, MPE, and Tele are all maxed, with one on slow. I/Ls don’t need slow. We can freeze most monsters. So, you know, I figured F/Ps may have a bit of trouble deciding what to do with slow. I dunno.
Though I suppose F/Ps do have a bit of the upper hand. . . ness. . . in the fact that they have poison, I have played an F/P (albeit only to 45, but I digress) and an I/L, and I found that immobilizing with a weaker move and mobbing with a stronger move is more fun than obliterating with a flaming arrow of magic and choking the monsters to death with a cloud of poison. I mean, have you SEEN frozen monsters’ faces? They’re effing HILARIOUS!
. . . but that’s just me.
My F/P’s build would max Fire Arrow, Poison Brace, Teleport, Slow, and leave 3 points in MP Eater and 1 in Meditation. Oh wait, and it would give me some leftover points to do whatever with.
However, you provided a very good, nonbiased opinioin. Except for your preference. D:
Another thing is, all through 2nd job, I had no trouble maxing my important skills. Med, CB, LB, MPE, and Tele are all maxed, with one on slow. I/Ls don’t need slow. We can freeze most monsters. So, you know, I figured F/Ps may have a bit of trouble deciding what to do with slow. I dunno.
Though I suppose F/Ps do have a bit of the upper hand. . . ness. . . in the fact that they have poison, I have played an F/P (albeit only to 45, but I digress) and an I/L, and I found that immobilizing with a weaker move and mobbing with a stronger move is more fun than obliterating with a flaming arrow of magic and choking the monsters to death with a cloud of poison. I mean, have you SEEN frozen monsters’ faces? They’re effing HILARIOUS!
. . . but that’s just me. “
The lightning-seal things in Aqua look particularly constipated when frozen.