Civilization.

Are we civilized?

So, I have a friend by the name of Will Durant. I won’t lie. I will tell you right now that he is possibly one of the worst writers to ever take a breath. However, I just finished reading a volume in his Story of Civilization, “The Establishment of Civilization”. The main concepts of this are the “Elements of Civilization”, which are respectively: Economic, Political, Moral, Religious, and Mental.

The main question: Does Maple Story contain any civilized values/elements? Oh, and this might end up becoming pretty long, so sorry if I ruined your appetite for something short and sweet. Anyway, as you read, you will notice that ALL the elements relate to each other. I guess in the form of a tree.

Note: Durant does not say this (the things I quoted. I typed them out myself) directly but I quote him for his ideas, so… LET’S GET ON WITH IT. Oh, and please disregard my unsophisticated/un-esteemed vocabulary. I’m sort of out of it right now.

Economic.

Everything is based on economy or that’s how it is in reality. Our food, clothes, dogs, and most importantly, time. How about the game? The game revolves around the same concept. The most important thing is that economy is nothing without surplus. However, surplus is nothing without provision (and merchants should know this best).

Durant said: “
Men: Hunted. Did more dangerous tasks.
Women: Discovered the use of soil which ultimately means surplus food.”

Yes, very primitive, but how does this apply to the game? Obviously, the division of tasks are not based on sex anymore. However, you must be able to conceive the relation. There are people in the game who HUNT for their items, even if they have to kill more menacing monsters. There are others who completely MAKE everything they have, or they make things to TRADE (ex. Work Glove merchants).

There are benefits. It’s called Economic Organization.

Durant said: “
Slavery: Forced Work (doesn’t really apply unless all your friends are Sadists)
Socially weak: More work.
Socially strong: Less work/supervision.”

What does that mean? Yes, there’s a hierarchy involved. Socially weak? Mainly first-timers. They’re independent and they have no experience. That is why it will require more work for them to be successful. Socially strong? This isn’t based on fame per se, but also on an individual’s consciousness of his/her money. I can’t really denote something for you but I can give you an example: Free Market Guilds. In many ways, they are socially superior to most, seeing as how they control many parts of the Free Market (it’s called a Free Market for a reason…). I don’t want to get too in depth, so I want to apologize for my superficial comparisons.

Political.

Though Maple Story doesn’t have a concrete sense of government, there are many factors of politics involved. The essence of politics comes from power, which ultimately derives from the family. In the game a family can be a guild or a group of close friends. Though, not so insane back then, guilds run many of the game’s features now. Ex. Zakum Helmet runs are mostly controlled by guilds.

Durant said: “
The family is the root of the clan and government because they provide support to form them.”

As for power, I won’t really need to explain it too much. I’m pretty sure I summed up most of it in one of my previous blogs. Anyway, power is status. It may not just be damage, but it may result from being socially inclined

Another element within politics is the act of creating laws. Though, this doesn’t seem to function correctly on the game, there are still laws in which we still must abide by.

Durant said: “
The state is a result of conquest.”

Conquest? What?!

Durant said: “
The people who were accustomed to hunting and danger such as the hunters and herders dominated the land. The farmers were conquered.”

Pretty much it means, if you can hit enough damage, or at least higher than someone else, the land is your’s. I hate it. We all hate it. It’s power.

Moral.

There are three types of Morals: Marriage, Sexual, and Social.

Marriage:This doesn’t apply to the game much outside of the fact that there is a marriage feature. However, that feature does not follow the moral foundation of marriage at all.

Sexual: You can’t have sex in the game nor can you show any sign of physical intimacy. Is that enough?

Social: This branch of Morals is the one that usually pops up when we hear “morals”. The key points are: greed, dishonesty, and violence.

Oh man. ALL of those apply to the game.

Durant said: “
Greed came from people who would keep on eating because they did not know when it would be next time they’d have a chance to eat.
Lying and stealing became more common as man became more civilized because there were more things to be stolen.
Violence was cruelty associate with war (conquest). The primitive life taught man they must be ready to kill.”

In a way, we’re all greedy (at least in the game). We always want more of something whether we play to level or play to whore. We always lie about everything. Kids that play the game lie about their real lives. Why? They want power. The only way for kids to achieve it is to lie and deceit. Violence may come from intellectually deteriorated players who think that “violence solves everything”. They will steal your maps and exploit your weakness (as I have state on a previous blog as well).

Durant said: “
The socialization of the individual:
-Struggle for life leads to communalism.
-Struggle for property leads to individualism.”

Independence. Everyone hopes to be independent, but there are always struggles keeping them away.

To sum it up, morals are the basis of customs (religions) which are in turn the basis of laws which make up government, creating an economy, resulting in a flourishing civilization

Religion

Religion doesn’t pertain to the game much and is also very opinionated. Therefore, I will not talk about it.

Mental.

The Mental elements contain: Language, science, and art. The latter two will not be talked about because their implications only apply to more “mature” players, of whom which make up little of the population.

The most important part of the Mental element is communication.

Durant said: “
Man started out using a series of grunts, after watching animals “communicate”. Eventually, they evolved into speakers.”

As modern-day people, we take advantage of communication. Communication is the most important aspect of civilization because it forms language, which is used for education.

Durant said: “
Education was used to pass down knowledge and experience in an understandable way from one generation to the next.”

As players, we pass down things unconsciously to newer generations of players. Whether it’s where you go buy a new weapon or how many tickets you need to pass a stage of a party quest, we are always educating someone through “education”.

As for mentality as a whole, it’s in a stage of naught. Many players bestow their idiocy to everyone else, which ultimately gives everyone the thought, “If he can be stupid, so can I.”

In conclusion, I think it’s apparent that Maple Story is a civilization of its own. Though, it’s far from being fully-developed (which of course will never happen), it just takes a little analytical concern to see that, there are innumerable things that allows our world to function in reality that applies in the game.

13 thoughts on “Civilization.”

  1. MS has a stable community relative to other MMO’s. A good community should have interaction between members. The struggle for power is evident in many online communities, even if the power is merely “l33t status.” As for economy, MS being an RPG explains its possession of one.

    In-game, I would say MS is a civilization, as that is how the game was designed–it was made as a depiction of a stage in human development in which we have economy and weapons and all that which comes with, but out-of-game, I would go only as far to say it is a successfully built community.

  2. Ryuuki said: “MS has a stable community relative to other MMO’s. A good community should have interaction between members. The struggle for power is evident in many online communities, even if the power is merely “l33t status.” As for economy, MS being an RPG explains its possession of one.

    In-game, I would say MS is a civilization, as that is how the game was designed–it was made as a depiction of a stage in human development in which we have economy and weapons and all that which comes with, but out-of-game, I would go only as far to say it is a successfully built community.”

    As an MMO, I guess it’s pretty high up there in stability. For a game as a whole, I think the community seems even more stable, if that makes any sense.

    And as for your connection to human development, I honestly never really looked into that but thank you for bringing into life because I agree whole-heartedly.

    And seeing as how you’re a FlyFF player (assuming your character information is true), I guess you have a right to make statements. I’m not sure if you think FlyFF has a more stable community than Maple or not but that’s what it seems in my opinion. However, I’ve only played FlyFF a few times so I don’t really know much.

  3. How dare ye compare Maple to the real world. D:

    edit:

    Seriously though, great read. Though I don’t tend to think about Maple on any level deeper than leveling up.

  4. Interesting read.

    It’s only natural that players would build a “civilization” based on a real one in an RPG. However, I doubt it will mature fully due to the main age bracket of players. I suppose also that if the game had more realistic simulations, it would become more similar to a real civilization.

    In the end, though, it’s just a game; this kind of “civilization” won’t mature much other than it is now, unless the players keep playing until older age, which I doubt for the most part, or we get interesting add-ins.

    SO this is the kind of stuff you think about while PPQing. o.O;

    Also, I just thought of the new game they released, Mabinogi. Doesn’t it have real-life skills and abilities like cooking and such? That could be another exercise on in-game social dynamics.

  5. Lovely. So, apparently the world of MS is comparative to a totalitarian regime if compared so. Lawlz.

    ~Mip

  6. Mipsacri said: “Lovely. So, apparently the world of MS is comparative to a totalitarian regime if compared so. Lawlz.

    ~Mip”

    What is gotten into you?

  7. Nexon’s staff are probably not civilized, seeing that all they do is sit around, and eat cheez doodles and scream at that one nerdy-pervy programmer to add everything into the game. The regime that we call Nexon is actually one guy doing all the work, (the perv,) while the others play Patty Cake on their beds. That’s how I came to this conclusion the moment the game stooped so low as to include the girl with the pink bunny sIut suit on Maple Island.

    [♠]

  8. iSPADE said: “Nexon’s staff are probably not civilized, seeing that all they do is sit around, and eat cheez doodles and scream at that one nerdy-pervy programmer to add everything into the game. The regime that we call Nexon is actually one guy doing all the work, (the perv,) while the others play Patty Cake on their beds. That’s how I came to this conclusion the moment the game stooped so low as to include the girl with the pink bunny sIut suit on Maple Island.

    [♠]”

    There’s some really lame npcs in maple.
    And the newer the the patchers are, the worser the game gets (besides 4th job)

  9. i liek hte way u think!=D

    awesomee

    -wouldve read it all but mom is makin me do A2 tests. . .still have 22 to do T.T-

    *shakes your hand*

    ~Cheezy

  10. Metrolink said: “

    Ryuuki said: “MS has a stable community relative to other MMO’s. A good community should have interaction between members. The struggle for power is evident in many online communities, even if the power is merely “l33t status.” As for economy, MS being an RPG explains its possession of one.

    In-game, I would say MS is a civilization, as that is how the game was designed–it was made as a depiction of a stage in human development in which we have economy and weapons and all that which comes with, but out-of-game, I would go only as far to say it is a successfully built community.”

    As an MMO, I guess it’s pretty high up there in stability. For a game as a whole, I think the community seems even more stable, if that makes any sense.

    And as for your connection to human development, I honestly never really looked into that but thank you for bringing into life because I agree whole-heartedly.

    And seeing as how you’re a FlyFF player (assuming your character information is true), I guess you have a right to make statements. I’m not sure if you think FlyFF has a more stable community than Maple or not but that’s what it seems in my opinion. However, I’ve only played FlyFF a few times so I don’t really know much.”

    No no, I’m not saying FlyFF is more stable at all. I actually think FlyFF has less of a community. Only two or three of its servers have large communities where people talk to each other constantly and interact often. The rest of the servers are grind-vacuums.

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