Does GameGuard Really Prevent Hacking?

I bring up this question because I just thought of something.

As usual, I spend a small portion of my day just going through here and reading blogs. Some good, some bad, some rants, some storys, just whatever I click on. It was when I read yet ANOTHER rant about hackers that I stopped and thought about something.

See, I played Maple Story since Beta, played regularly on Scania, and have since switched to Windia. But my memories from way back when have come to the front with my latest thought:

I don’t remember ever seeing any hackers before GameGuard was added to Maple Story.

Like I said earlier, I played this game long before there was GameGuard. And even way back then, I never saw any hackers. Maybe it was just me and where I was then. But in a comparison to hackers seen before and after GameGuard, it would be 0-3, after winning.

I think that GameGuard actually ADDED to the hacking problem. Before, people could just hack whatever and get away with it, no problem. Now, however, there’s a challenge: Hack through GameGuard and before you get caught, since GMs are now on the lookout for hackers.

So I ask you this: Does GameGuard really prevent hacking?

13 thoughts on “Does GameGuard Really Prevent Hacking?”

  1. wow. ive played scince there were only 2 worlds. bera and scania

    and i have a question. one of my freinds was in beta and he said that b4 I started to play, there was PvP in the dungeons is this true?

  2. i doubt taht the PvP part is true

    but i agree with light sage

    My opinions is that Nexon Corp should be ashamed of the fact that Gameguard is rendered useless now expecialy by the excess of hackers, as well as the fact taht it causes random disconnections (never got DCed before gameguard)

  3. I was around in Beta, and to answer your question, no there has never been any PvP in the history of MapleStory to my knowledge.

    And my opinion is, yes it does, hackers just are too determined to find their way around it. Also, these hacks are readily available on many many sites, and they update their hacks everytime MS updates their gameguard, just to stay ahead. Also, Beta and when this first started had nearly 1/5 of the population it does now, so you do the math.

    ~Mip

  4. I’m not sure how long MS has been around. I heard about it long before I joined, which was about December 2004. The server was called, I believe, Tespia. And no, there was never PVP.

    As for hacking, I’m sure that GameGuard does block some of it. However, like you said, Mip, hacks are public, and hackers are more determined. I just wish that Wizet would figure something out and put a stop to all of this hacking! Permanently!

  5. Too bad this doesn’t work, I’ve been trying to design a way to allow verification of data on an XBox to stop the rampant hacking there and for every thing I think of that could work I can come up with two ways I could break it.

    The best cure for all of this is one that MS will probably not do. It would involve doing server side checks for all of the things that go on while playing, which would mean more server time taken up with checks so slower servers.

    You know how now if you start to hit lag and take damage or damage the enemy those things happen when the connection comes back? With this scenario you would basically be stuck standing still when you lose your connection to the server and the server traffic would have to double as every tiny little piece of movement would have to be verified as OK before the game would let you move that way.

    Of course there are things that Wizet could do that would help catch the people who are hacking faster by putting in checks to log when suspicious things happen. I also have an idea for how we could make handling the kill stealing problem a self-policing type of thing without managing to make it horribly broken and the main argument against it is the additional server time taken up with it.

    It’s all a question of does Wizet make enough money to cover their bills and still be able to afford to upgrade all of their server machines to handle the larger load.

  6. I played right when beta global came out, and those were the dark ages
    If you stuck around secluded places, or populated places, hackers were sure to show up.
    once, pig beach was infested with flying horned mushrooms. HORNED MUSHROOMS D***MIT!
    So gameguard only helps a bit, but that’s all we can ask for.

  7. GameGaurd helps a bit but hackers only find another way to get around it. I really think the people at Wizet should change the Potection Programs. GameGaurd DOES NOT help.

  8. If hacking was a road, gameguard would be a small pothole. It’s an annoyance, but you do get around it. . .

    Go mavs.

  9. the only way ms would completely stop hackers- make it so everything else, running on your computer stops when you start ms, simple. yet hard as hell, and wont work cause you need some stuff for ms

  10. have u seen beta? there were people standing on thin air and they were like going at a billion miles per hr? Gamegaurd stopped this but only until people wrote programs to bypass it. Gamegaurd also stopped autoclickers but now there are new ones that use a bypass or it doesnt detect them.

  11. I was also part of the MapleStory beta movement as well. I have to disagree with MMORPG, the beta always tended to be clean, no elaborte hacks were ever part of it, however i do remember lots of autoclickers. Thats was the BIG hack of the Beta. Overall the beta community was much more friendly as well. Only major problem lied with the ability to gain levels, since there were VERY few quests (as comparred to the official release) and exp was never that great. Ossryia never existed either so lvling was stricly limited to Victoria island on only 18 channels (im not positive) and 1 server (Tespia).

    I dont know how Wizet’s GM team would actually go about removing the hack problem, They could do a total in game reset, (if anyone remembers R.O.S.E. Online) i beta’d for that too, then Gravity Co. reset it twice once midgame (lost my lvl 60), and once when they moved out of beta and into P2P. I hated it, but it DID solve everything, *just a thought*

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