Class Problems

Some class are to privlaged and some just arent at all

bi think it wrong that people hate on the classes

post wat u think

2 thoughts on “Class Problems”

  1. Ill say the bad things about each class, No good points, just bad.

    Archer-Suck all through first job. Bad 2nd. (Unstable damage till mastery, and crit makes it even worse unstable damage. 2nd job, no really new attacking skills besides FA::most people skip:: and the mob skill.)

    Warrior- Stink all through first, ok second job (depends on class.)

    Mage- Bad 60+ for all wizzies, clerics get boring fast, and you always are treated like heal slaves.

    Bandit- Basically a substandard warrior for first, just no mob skills, suffer worse ksing with their striiiict short range.

    Assasin- SOOO MUCH MONEY! drains up your main, and eventually makes you lose the will to level. Stars, WG, Claws? Where will that come from, surely not your level 32 cleric. =,=

  2. maybe it would be better if u said bad things about EVERY thingy
    like crossbowman and hunter or page fighter and spearman 😀
    allow me to do this

    Spearman:
    -Lowest HP of all (without HB of course)
    -Slow Weapons
    -Unstable damage even with mastery

    Fighters:
    -Low MP
    -Expensive Scrolls if it’s ur first character

    Page:
    -no fun till after 3rd job
    -one of the Lowest HP of all 3 warrior jobs

    Assassin:
    – drains money
    – instable damage (yes even with mastery since critical all makes it worse 😛 )
    – no fun until high 40’s
    -a lot of use slots will be needed for a lot of stars since the durance of the training depends on how many stars a sin has

    Bandit:
    -Drains money (not until lvl 35)
    -Luk daggers are expensive ._.
    -doesn’t make any (good) profit till lvl 50-60

    Cleric:
    -u can’t use heal as an attack until high 30’s
    -staying with one monster for tons of lvls
    -Low HP

    Fire/Poison:
    -no mob control until 3rd job
    -fairly weak until lvl 50ish
    -Low HP

    Ice/Lighting
    -High mp usage which will drain MP pots
    -no good mob control until Lightning Bolt is maxed
    -Low HP

    Hunters:
    -more str resulting in less damage
    -VERY unstable damage until mastery is added (even then it’s unstable since hunters have critical as well)
    -Long range (which results in having problems if monsters mob you)

    Crossbowmen
    -Less str resulting in more unstable damage
    -VERY unstable damage until mastery is added ( even then it’s unstable since crossbowmen have critical as well)
    -Long Range (which results in having problems if monsters mob you)

    see, every class / job has his own pro’s and cons :]
    but hating people because of it is just sick stupid and n00bish

Comments are closed.