Job – Thug
1st Job – Boxer
Intro
They would wear a shirt for the top or a leather jacket later on. For bottoms, it can be pants or something and they would have bandannas as helmets. So basically, these guys are nothing out of the ordinary. Just some street thugs out and about in the street looking for a fight. For their weapon, they have varied fists. They may be artificial or just pure flesh.
Stat Distribution
If you are just a starting player, you shouldn’t go with this class. If you are exped in the game looking for a challenge, this job has the right qualifications. At 2nd Job, you have 2 paths, be a Brawler or a KickBoxer. KickBoxers are weaker yet smarter and faster than them Brawlers. Brawlers have a faster attack speed due to their fists (lol). If you want to a Brawler at the 2nd job you should raise it like the avg Warrior. Dex 2x your lvl and every other point into Str. Once you reach lvl 30, you just put up your DEX 1 point and the rest of the points go to Str. INT and LUK stay at 4 or 5. For KickBoxers, they are pretty good. They have a Muay Thai and Tae Kwon Do touch. So you put your INT up 3 plus your lvl. So if you were at lvl 12, your INT should be 15. Put everything else in STR. And this time, the DEX and LUK stay at 4 or 5.
Skills
Thick Skin – Raises your Defence
Red Fist – Attack your opponent with great might using your MP(kinda like a Warrior’s “Power Strike”)(Helpful to a Brawler)
Blue Dragon – A long ranged attack where the Brawler puts his hands together forming a blue sphere releasing a blue dragon damaging up to 6 opponents (A great mobbing attack where you use HP and MP)(Helpful to a KickBoxer)
Eye of the Tiger – Raises your accuracy for a temporary time
Berserk – Use MP to cast this attack. Each attack has a certain % of doing a critical attack.
Endure – Heal HP even while hanging onto a ladder or a rope.
2nd Job – Brawler
Intro
Brawn over brain for this job. Read the Brawler Stat Distribution for “how to put up AP points.” These guys have a variety of bodies to choose from. Be it from getting a body of skin and bones or a buff build. These guys’ weapons are boxing gloves (obviously >_>). They wear shirts for the bottom and for the ladies, they will be wearing a tank top. The shoes will be boxing shoes (>_>).
Skills
Red Bull – Filling your eyes with anger, bash through 3 opponents with reasonable damage. Causes the monster to be stunned for a few moments.
Glove Mastery – The higher the lvl, the higher the accuracy and the mastery. Only applies for boxing gloves.
Final Attack: Glove – After using an attack like Blue Dragon or Red Fist, you smash down your opponent with a certain %.
Body Build – Raises defence and significantly raises attack power. This skill doesn’t take over “Thick Skin” but instead, adds to the 1st Job Skill’s effect.
Glove Booster – Increases attack speed. Only applies with a boxing glove.
2nd Job – KickBoxer
Intro – Look at “Brawler Stat Distribution” to know how to put up the AP points. This job would be wearing Martial Arts clothing such as a headband, or a karate robe. The weapon would be Muay Thai hands wrapped with linen cloth or some special glove. These guys are very agile compared to Boxers.
Skills
Glove Mastery – Increases mastery and accuracy of a KickBoxing glove.
Final Attack – After using “Red Fist” or “Blue Dragon” there will be a certain % of sending your opponent up in the air with a finishing uppercut. Only applies for a kickboxing glove.
Glove Booster – Raises attack speed of a KickBoxing glove in hand.
Windwalker – Raises movement of player and jump. Also has a strong side-effect wind that can cut a monster damaging it. The side-effect wind only kicks in after the attack is casted.
Rapid Fire – Attack your opponent with 6 rapid blows.
“I tried” ^_^
Eat this punk! Militant can kick your arse back to D-day. The weapon is an updated glove used to hurl objects like a claw!
I know that bowman and thiefs only have 2 choices for the 2nd job advancement
so I decided to make my own for you guys. These classes are a called the
Militan (Bowman), and the Illusionist (Thief).
The Militan uses projectiles such as spears, throwing axes, stones, and other medievel
projectiles. This class can use any archer build (arrow blow or double shot)
to use the 2nd job skills. The militans need more strength then the average archer and less dex.
Accuracy will lower, but damage will heighten from the extra strength. Projectiles can be refilled
in any store and made in henesys by Vicous. Projectiles have more attack then bows and the weapon
like a bow to use these items is like an upgrade to a glove called scales. Scales, like a claw, add
ability points as well as the starting weapon attack before projectiles are added. Naturally Militans
have a higher attack then bowman and have most or some of the same abilities.
Militan 2nd job skills (none)
Javelin Mastery (20)- Increases mastery and stock of projcetiles.
1- *Mastery as normal* +10 stock of projectiles. Recovery of projectiles every 10 seconds (5)
10- *Mastery as normal +100 stock of projectiles. Recovery of projectiles every 10 seconds (15)
20- *Mastery as normal +200 stock of projectiles. Recovery of projectiles every 10 seconds (25)
Final Attack: Javelin (mastery 3)
1- *Same damage and activating chance as Final Attack for archers*
15- *Same damage and activating chance as Final Attack for archers*
30- *Same damage and activating chance as Final Attack for archers*
Power Toss (splitting beams 5)
1- Throws a powerful high velocity javelin at 120% with a 3% chance of stunning
10- Throws a powerful high velocity javelin at 210% with a 30% chance of stunning
20- Throws a powerful high velocity javelin at 300% with a 60% chance of stunning
Splitting beams (none)
Throws a high powered javelin that can split through 6 monsters at a time with a poison attribute.
1- 80% damage through 6 monsters. 2% chance of poisoning for 5 seconds
15-125% damage through 6 monsters. 30% chance of poisoning for 60 seconds
30-180% damage through 6 monsters. 60% chance fo poisoning for 125 seconds
Javelin Booster (mastery 5)
1- *Regular mastery hp and mp subractions*
10- *Regular mastery hp and mp subractions*
20- *Regular mastery hp and mp subractions*
At the end of booster the weapon rate will change from slow to normal.
Scale Defender (20)- Boosts defense of scales and allow a sheild to be equipped
1- Lets a sheild be equipped and scale defense increase by +1
10- Lets a sheild be equipped and scale defense increase by +10
20- Lets a sheild be equipped and scale defense increase by +20
At lvl 30 the militan should have 40 str and above 100 dex at the least. Str should be +10 of lvl
Example of weapon attack of lvl 30 scale. Any glove can be updated with a scale with the certain materials.
Scale for lvl 30 has 35 weapon attack and the projectile, throwing axes which has +18 weapon attack. In the
end the scales and weaponry adds to 53 attack, 4 more then the eagle crow, more damage is accumulated from the
bonus from weapon attack.
lol I know YOU have a Basil acc. Alphaetes was it? If not, then you’re copying someone else’s work
Hey, that sounds awfully like Random from my story. Hnn.
I’d imagine such a class to be more romanticized than you’ve made it sound, I might have to use some of these.
link
I often imagine a class that uses these.
haha thx for the comments guys!