Anybody have any ideas?? Create ur own 4th job skill, tell a real one, or even show it!lol, if anybody asks y i am doing this, just seeing if everybody is creative and out of curiosty. k, good luck with that and i am gonna try to think some my self doi
54 thoughts on “4th Job Skills”
Comments are closed.
Hm, il make up one,
NightLoad:
Poisin Shuriken:
Add a coat of lethal poisin onto your throwing stars that deals bonus damage and a passive attack increase:
Lvl 1: throwing stars have weak poisin damage (50% Dmg per 5 secs for 1min) with 10% attack increase
Lvl 15: throwing stars have potent poisin damage (100% Dmg per 4 secs for 1 min) with 45% attack increase
Lvl 30: throwing stars have lethal poisin damage (150% Dmg per 3 secs for 1 min) with 90% attack increase
I/L have an attack called chill or freeze or something that constantly attacks the opponent and makes them weak against fire. F/P has Burn which does the same thing but makes the enemy weak against ice
Job:Shadower/Night Lord
Skill Name: Shadow Jump
Description: Allow you to jump more than once
Effects from lvl 1 the last lvl
lvl 1: -50mp Allow you to jump 2 times
lvl 20: -100mp Allow you to jump 4 times
meh il make another one coz im super bored:
Shadower:
Judgment Strike:
Deals massive damage to one enemy with certian success rate of additional effects
Lvl 1: makes a cut with min. dmg of 300%, with additional effect of slowing the opponent attack rate by 25% for 1 min (at a rate of 20%)
Lvl 15: makes a strike with min. dmg of 450%, with addition effect of slowing, and poisin dmg (75% poisin dmg per 6 secs for 1min) (at a rate of 40%)
Lvl30: makes a fatal blow with min. dmg of 600%, with addition effect of slowing, poisin dmg, and paralyze for 2mins (at a rate of 60%)
Good Job Moahahaha, lol
meh, il just keep making more until i get bored, tell me if the ideas are cliched or stupid,
Sniper( can’t remember the 4th job name XD):
Shoots a bolt at great speeds dealing great damage to anything in its path
Lvl1: shoots a fast bolt over a distance of 200 that deals 150% dmg to any enemy in its path
Lvl15: shoots a faster bolt over a distance of 300 that deals 300% dmg to any enemy in its path
Lvl30: shoots a sonic bolt over a distance of 450 that heals 450% dmg to any enemy in its path
Bishop:
Full Heal:
Has a certain HP recovery rate depending on the level. Amount restored is affected by how many people being healed. Has an additional chance of fully healing HP and MP all the way. Higher level=Higher Chance:
Level 1: MP Cost: 50; Rate of HP increase is 10. Chance of Full Heal is 25%.
Level 15: MP Cost: 100; Rate of HP increase is 50. Chance of Full Heal is 50%.
Level 30: Mp Cost: 200; Rate of HP Increase is 90. Chance of Full Heal is 75%.
Night Load:
Shade’s Blanket: (pre- quisite lvl3 darksight)
Allows the NightLoad to make attacks durring darksight with out the invisible cloak to dissapear, but at a penalty cost.
Lvl 1: allows up to 5 attacks in darksight, 50% damage reduction penalty
Lvl 15: allows up to 10 attacks in darksight, 30% damage reduction penalty
Lvl 30: allows up to 17 attacks in darksight, 10% damage reduction penalty
Shades blanket is a passive skill that is used during darksight,
God~Gm:
Nuclear Missile:
With the power of the gods in maple launch a self trailing homeing portable, foldup, super hydraulic nuclear missile that does PUNEY damage in the lords name:
Lvl1: launch a missile with a explosion radius of 500 that deals a PUNEY damage of 99,999% to everything in its explosion
Lvl2: launch a missile with a explosion radius of 1,000 that deals a SCREWED SUPA PUNEY damage of 999,999,999,999% to everything in its explosion
Lvl3:launch a missile with a explosion radius of 9,999 that deals a cool SUP4 H4X!NG damage of 98,765,432,101,234,567,890% to everything in its explosion
mind you the explosion laggs out 90% of the players of the whole game
God~Gm:
Battalian of Nuclear Missile:
With the power of the gods in maple launch a whole group of self trailing homeing portable, foldup, super hydraulic nuclear missile that does PUNEY damage in the lords name:
Lvl1: launch a whole group of missiles with a explosion radius of 9,500 that deals a PUNEY damage of 999,999,999% to everything in its explosion
Lvl2: launch a whole group of missiles with a explosion radius of 9,999,999,000 that deals a SCREWED SUPA PUNEY damage of 999,999,999,999,999,999% to everything in its explosion
Lvl3:launch a whole group of missiles with a explosion radius of 999,999,999 that deals a cool SUP4 H4X!NG damage of 98,765,432,101,234,567,890,123,456,789,876,543,210,123,456,789,876,543,210% to everything in its explosion
mind you the explosion laggs out 90% of the players of the whole game
lol, k, cya everybody goodnight
God~GM
Summon President:
Summon a random president that will fight for his contry instead of just sitting behind a table and ordering ppl around
Lvl 1:Summon Abraham Lincoln with a M-16 and chain gun that has 999,999,999 hp and deals 999,999,999% dmg
Lvl 15:Summon Geore Washington with a Mini Gun, Nuke Launcher and M-16 that has 999,999,999,999 hp and deals up to 999,999,999,999% dmg
Lvl 30:Summon George>>Bush<< with a baton, and wearing a tutu that has 51hp (1 more hp than a lvl1! w00t) deals up to -999% dmg
btw if your job is GM i advise you not to master summon president coz as you see Goerge Bush’s dmg’s actually heal the enemy by 999% so yeah, and he gets killed alot, do not master it
wow, that means the bishop if hes got fast fingers will be invincible coz his hp is less than his mp and hes got heal,
Hmmm let’s see. Night Load: Armageddon : “Requirements:10 Summoning rocks, -100mp -500 hp, Dark Sight.” Effect:”Realeases all energy through claw and shoots 30 continues stars in all different directions locking onto enemys.
And Shadower: Eclipse :”Requirements:? Summoning rocks. -300 mp. -100 mp All attack moves MAXED. Effect: Activate and for a period of time use skills withought use of mp,hp summoning rocks and invincible at the same time
Shadower:
Judgment Strike:
Deals massive damage to one enemy with certian success rate of additional effects
Lvl30: makes a fatal blow with min. dmg of 600%, with addition effect of slowing, poisin dmg, and paralyze for 2mins (at a rate of 60%)”
Lol I don’t think it will be fatal on some monsters. Btw the % for savage blow is 480% and assaulter, 450%.
Heres some of my bishop skills I invented:
link
Ok, ill just invent too,
Nightlord_
Deadly Seven: throw 4 held stars to inflict damage
Requirements: None
– 10% of MP-50 HP
Tips: Tiple Shadow(real 4th job skill) +Maxed Haste+ Deadly Seven= Ownage
imma do one coz im pretty bored.
Arch-mage(fire/poison)
volcanicity
req: explosion lv 10
cause almost the whole map to explode.
-1000 mp -300 hp
does 300%-700% dmg
XD
I know two GM skills:
Super Haste: I THINK it lasts all day.
Super Roar: This is just a super version of the DK’s roar.
devilrymage,
um it says min. (minimum) damage of 600% are you saying it should be more to be fatal?
Here’s a couple of mine.
F/P Archmage
—————–
Summon Fire Phoenix – Summons a fire phoenix using a summoning rock.
Min-Max Basic Attack: 80-240
Min-Max Time: 20-200 sec
I/L Archmage
—————-
Lightning Dragon Strike – Attack all areas on the screen with a powerful lightning charge. Requires time to charge.
Min-Max Basic Attack: 120-210
Level 1-Max Level Charge Time: 35-10 sec
Ice Tower – Strikes all enemies on the same ground level with an ice attack. Paralyzes enemy for a certain amount of time in 1 hit.
Min-Max Basic Attack: 60-175
Min-Max Paralysis Time: 15-60 sec
Range attack: 80-200%
All Archmages
—————–
Elemental Composition – Combines Fire, Lightning, Poison and Ice elements in one single attack. Attacks only one enemy per shot.
That’s kinda all I can think out of my head for now. May have something for other jobs.
Atribute to Shadow Jump
Job:Night Load/ Shadower
Skill Nameestructo Clash (Pre:Shadow Jump lvl 20 )
Description:Crash down from air to cause earthquake, can stun enemy at low %. The higher you jump, the more damage you affect.Can crash more than once.
Effects from lvl 1 the last lvl
lvl 1: Can only crash once(jump 2 times only).attack all nearby enemies and can stun enemy at 10%, 100% of your att
lvl 5: Can crash up to 3 times when you jump(jump 3 times allowed).attack all nearby enemies and can stun enemy at 30%, 200% of your att
lvl 10: Can crash up to 4 times when you jump(jump 4 times allowed) .attack all nearby enemies and can stun enemy at 50% 300% of your att
Job:Night Load/Shadower
Skill Nameestructo Crash (PRE:Shadow Jump lvl 10)
Description:When using Shadow Jump, this skill allows you to crash into the ground causing an earthquake, attacking nearby enemies and has small percentage of stunning enemies. The higher you jump while using Shadow Jump, the more damage you cause (2 jumps= 2x damage, 3 jumps= 3x damage, etc)
Effect from lvl 1 to it’s last lvl
lvl 1: 100% of normal damage, 10% chance of stunning nearby monsters
lvl 5: 300% of normal damage, 40% chance of stunning nearby monsters
lvl 10: 500% of normal damage, 70% chance of stunning nearby monsters
Job:Night Load/Shadower
Skill Nameestructo Crash (PRE:Shadow Jump lvl 10)
Description:When using Shadow Jump, this skill allows you to crash into the ground causing an earthquake, attacking nearby enemies and has small percentage of stunning enemies. The higher you jump while using Shadow Jump, the more damage you cause (2 jumps= 2x damage, 3 jumps= 3x damage, etc)
Effect from lvl 1 to it’s last lvl
lvl 1: 100% of normal damage, 10% chance of stunning nearby monsters
lvl 5: 300% of normal damage, 40% chance of stunning nearby monsters
lvl 10: 500% of normal damage, 70% chance of stunning nearby monsters
My second skill destructo clash wrong was wierd, i sorta wrote it wrong, read the new one, destructo crash, lol thanks
meh,
back lol, hm,
*All warrior 4th job*
Blade Dance: (Passive)
Passively increases attacking capability of all 2nd Weapons, also increasing attacking speed. Also Blade dance give additional weapon mastery and a certian success rate of damage all enemies around the warrior.
Lvl1: 5% attack increase, attack speed with 2 handed weapon- slow. Additional weapon mastery of 10%, 2% of damaging all enemies around with each attack.
Lvl15: 60% attack increase, attack speed with 2 handed weapon- medium. Additional weapon mastery of 20%, 30% of damaging all enemies around with each attack
Lvl30: 120% attack increase, attack speed with 2 handed weapon- fast. Additional weapon mastery of 30%, 60% of damaging all enemies around with each attack
and um,
Critical Booster:
Job: 4th job Xbow, Bow, and Sin
Use mp and hp to increase the chance to hit criticals more often with bonus damage:
Lvl1: -100 Hp, -150 Mp, increase critical rate by 1% with 5% bonus critical damage, for 30 seconds
Lvl15: -60 Hp, -100 Mp, increase critical rate by 15% with 75% bonus ciritcal damage, for 60 seconds
Lvl30: -20 Hp, -50 Mp, increase critical rate by 30% with 150% bonus critical damage, for 100 seconds
Thief(4th job):meso shadow-
Description:Summons a shadow with mesos,HP,MP and a summong rock
Effect: acts like a hermit’s shadow partner(3rd job skill) but uses mesos to attack,it also works as the cheif bandit’s meso guard(3rd job skill).
costs 100 mesos per norm attack and costs 400 mesos each skill copied.(meso cost does not change as skill gets better)1 Damage = 1 mesos
Lvl1:60%HP ,50% MP, protects 20% of damage received. shadow partner effect base damage will be 30%.Lasts for 33 secs.
Lvl15:30%HP,25%MP, protects 40% damage received.shadow partner effect base damage will be 60%.Lasts for 120secs.
Lvl30:15%HP,25%MP, protects 90% damage recieved. shadow partner effect base will be 80%. Lasts for 210secs.
you stole that one =_=”
Job: Shadower
Skill: Shadow Charge
makes your shadow attack an enemy with a sort-like savage blow from a distance
Lvl 1 MP -11 100% range 6 times 30% damage
lvl 10 MP -19 150% range 6 times 50% damage
Lvl 20 MP -27 200% range 6 times 70% damage
Lvl 30 MP -35 250% range 6 times 90% damage
Same Job
Skill name: Shadow Blessing
increases a few stats by a certain percentage.
lvl 1 mp -40 increases Att, Def, Magic Def, Accuracy, Avoid and speed by 10%
lvl 10 MP -50 increases Att, Def, Magic Def, Accuracy, Avoid and speed by 25%
lvl 20 mp -60 increases Att, Def, Magic Def, Accuracy, Avoid and speed by 40%
Lvl 30 mp -70 increases Att, Def, Magic Def, Accuracy, Avoid and speed by 50%
Paladin
Holy Blade/Mace
Charges your blade with holy and attacks with holy power. Does more damage to dark monsters.
Lvl1: Mp-100 Damage +75 does more to dark monsters
Lvl15: Mp-75 Damage +100 does more to dark monsters
Lvl:30: Mp-50 Damage +150 does more to dark monsters
Still Paladin
Sword/BW heal
Allows the user to heal, although not as good as a cleric can
Lvl1: Mp-30 Heal 100%
Lvl15: Mp-25 Heal 150%
Lvl20: Mp-20 Heal 200%
Forgot one more for the Paladin
Ultimate Charge Blow
Req: Maxed reg charge blow and max Holy Blade/Mace
Effects: Adds all 4 of main elements together (Ice,Fire,Thunder,Holy)
Lvl1: Mp-50 Damage+300%
Lvl15: Mp-60 Damage+400%
Lvl30: Mp-75 Damage+500%
All classes: Chili Throw
Make a steamy bowl of chili to throw in a monsters face and burn his ass to a tortilla chip
level 1 : 230 degrees hotness-ism, blinds enemy and makes him cry for 10 seconds
level 20: 2300 degrees hotness-ism, blinds enemy and makes him crap his pants for 100 seconds
Tantulus Explosion:
For Mages
A massive nothing summoned from the extra dimension and explodes on impact, creating a dimensional rift in the area while sucking in all opposition.
LOL
Shadower:
Shadow Mind: Creates a shadow similar to Shadow Partner (Hermit 3rd job skill) with a summoning rock, except this shadow spreads out immediatly after created and shrouds evey monster on your screen in darkness. They will be your minions and attack the other monsters for a limited time, before immediatly turning back and attacking you with a boosted attack power.
Lv1: Mp cost 30, Summoning Rock cost 1, lasts for 30 sec
Lv15: Mp cost 60, Summoning Rock cost 1, lasts for 60 sec
Lv30: Mp cost 90, Summoning Rock cost 1, lasts for 90 sec
Dark Knight:
Darkness Aura: Surrounds your weapon with an aura of darkness that boosts your attack greatly for a limited time at the cost of no support skills from clerics, priests, or bishops working on you (ex. heal, holy symbol, bless, etc.). The higher level the skill, the more your attack increases.
Lv1: Attack +5 for 50 sec, Mp cost 15
Lv15: Attack +30 for 100 sec, Mp cost 90
Lv30: Attack +60 for 200 sec, Mp cost 180
Bishop:
Revive: Uses all your powers for a chance to completely fully heal all party members (hp and mp). If they are dead, the are revived and the exp they lost will be restored. If they are alive, then they are fully healed.
Lv1: 50% hp, 50% mp, 33% chance of reviving all party members
Lv15: 40% hp, 40% mp, 66% chance of reviving all party members
Lv30: 30% hp, 30% mp, 99% chance of reviving all party members
Bow Master:
Dual Arrows: Fuses your power along with some of the surrounding monsters power into two powerful arrows which circle around the map hitting any monster in their path for a limited time. The higher level the skill, the more power used and the stronger the arrows.
Lv1: 20% hp, 20% mp, 5% hp and mp of all surrounding monsters, Attack 50 for 50 sec
Lv15: 35% hp, 35% mp, 15% hp and mp of all surrounding monsters, Attack 65 for 150 sec
Lv30: 50% hp, 50% mp, 25% hp and mp of all surrounding monsters, Attack 80 for 300 sec
Night Lord:
Shadow Sphere: While using Shadow Partner (3rd job skill), the shadow will drain energy from you to become a sphere, which will roll around, dealing massive damage to all it hits. The higher level the skill, the more energy it drains from you per second, but the stronger it becomes.
Lv1: 10 hp per sec, 5 mp per sec, Attack 60
Lv15: 100 hp per sec, 50 mp per sec, Attack 80
Lv30: 200 hp per sec, 100 mp per sec, Attack 100
Hero:
Call of Shinikta: Calls forth the mighty god of power, Shinikta. Shinikta will grant you more power at the cost of your blood. The higher level the skill, the more blood Shinikta requires, but the more power Shinikta grants you.
Lv1: Mp cost 50, Attack +30 for 100 sec, 500 hp per call
Lv15: Mp cost 100, Attack +60 for 200 sec, 1000 hp per call
Lv30: Mp cost 150, Attack +90 for 300 sec, 1500 hp per call
I/L ArchMage:
Ice Dragon of Doom: Summons a massive ice dragon with a summoning rock. The ice dragon will roar, damage, and freeze every monster in the map. For every second they are frozen, they will receive 1000 damage. The higher level the skill, the more damage the dragon does and the longer the monsters are frozen.
Lv1: Mp cost 100, Summoning Rock cost 1, damage 2000, freeze for 3 seconds
Lv15: Mp cost 200, Summoning Rock cost 1, damage 4000, freeze for 4 seconds
Lv30: Mp cost 300, Summoning Rock cost 1, damage 6000, freeze for 5 seconds
F/P ArchMage:
Fire Dragon of Doom: Summons a massive fire dragon with a summoning rock. The fire dragon will roar, damage, and make every monster in the map catch on fire. For every second they are on fire, they will receive 1000 damage. The higher level the skill, the more damage the dragon does and the longer the monsters are on fire.
Lv1: Mp cost 100, Summoning Rock cost 1, damage 2000, on fire for 3 seconds
Lv15: Mp cost 200, Summoning Rock cost 1, damage 4000, on fire for 4 seconds
Lv30: Mp cost 300, Summoning Rock cost 1, damage 6000, on fire for 5 seconds
Crossbow Master:
Heart Arrow: Shoots one powerful arrow charged with the will of all your heart that will shoot through up to six monsters and carry their hearts back to you, thus healing you. The higher lv the skill, the more monsters it can shoot through and the more health it will heal.
Lv1: Mp cost 20, Shoots up to two monsters, Heals 25% of damage done to each of the monsters
Lv15: Mp cost 40, Shoots up to four monsters, Heals 50% of damage done to each of the monsters
Lv30: Mp cost 60, Shoots up to six monsters, Heals 75% of damage done to each of the monsters
Paladin:
Ressurection: When you die, you have a chance of completely healing yourself (hp and mp) and not losing any exp. The higher level the skill, the more chance you have of ressurection. Costs mesos each time you ressurect yourself though.
Lv1: Ressurection chance 25%, Meso cost 500
Lv15: Ressurection chance 50%, Meso cost 1000
Lv30: Ressurection chance 75%, Meso cost 1500
All Jobs:
Explosion: Focus all your energy to detonate a bomb which will damage everything on your screen, including you (non boss monsters only). The higher level the skill, the more damage it does, but the mp cost stays the same.
Lv1: Mp cost 30, Damage 50% of monster hp, 20% of your hp
Lv15: Mp cost 30, Damage 65% of monster hp, 30% of your hp
Lv30: Mp cost 30, Damage 80% of monster hp, 40% of your hp
Bishop:
Ray of the Sun: Concentrates all the energy of the sun into one massive damage dealing ray which deals even more to dark monsters. However, the rays must be fused together with blood, which will be drained from you. The higher level the skill, the more blood it requires, but the more powerful it is.
Lv1: Mp cost 200, 5% hp, Base Damage 70 (140 on dark monsters)
Lv15: Mp cost 300, 10% hp, Base Damage 85 (170 on dark monsters)
Lv30: Mp cost 400, 15% hp, Base Damage 100 (200 on dark monsters)
I/L ArchMage:
Call of Nikata: Calls forth the god of lightning, Nikata. Nikata will attack every monster on your screen with a lightning bolt. However, this will take all the lightning energy Nikata can gather, so you won’t be able to use any lightning based attacks for a limited time. The higher level the skill, the more energy Nikata will gather, but the stronger Nikata’s attacks are.
Lv1: Mp cost 200, No Lightning Based Attacks for 200 sec, Base Damage 80
Lv15: Mp cost 300, No Lightning Based Attacks for 300 sec, Base Damage 100
Lv30: Mp cost 400, No Lightning Based Attacks for 400 sec, Base Damage 120
F/P ArchMage:
Call of Denoma: Calls forth the god of poisen, Denoma. Denoma will attack every monster on your screen with a poisen ball and poisens them. However, this will take all the poisen energy Denoma can gather, so you won’t be able to use any poisen based attacks for a limited time. The higher level the skill, the more energy Denoma will gather, but the stronger Denoma’s attacks are.
Lv1: Mp cost 200, No Poisen Based Attacks for 200 sec, Base Damage 75
Lv15: Mp cost 300, No Poisen Based Attacks for 300 sec, Base Damage 95
Lv30: Mp cost 400, No Poisen Based Attacks for 400 sec, Base Damage 115
Night Lord:
Dark Destiny: Allows you to see into the future and alter it, thus boosting your attack power. Since this is an evil way to kill, you will not be able to party with anyone other than another Night Lord using Dark Destiny while the skill is in effect. The higher level the skill, the longer your future is altered and the more you can alter it.
Lv1: Mp cost 30, Attack +10 for 90 seconds
Lv15: Mp cost 60, Attack +20 for 180 seconds
Lv30: Mp cost 90, Attack +30 for 270 seconds
Shadower:
Dagger’s Revenge: Focus all your hatred for the monsters that bring chaos to the maple world into your dagger for one breath-stopping blast. In order to charge up your hatred, you must get hit over a 1000 damage 50 times by monsters. The higher level the skill, the more monsters your blast will hit and the stronger it’ll be.
Lv1: Required hit 50 times over 1000 damage, Mp cost 100, Hits up to 3 monsters, Base Damage 80
Lv15: Required hit 50 times over 1000 damage, Mp cost 150, Hits up to 6 monsters, Base Damage 110
Lv30: Required hit 50 times over 1000 damage, Mp cost 200, Hits up to 9 monsters, Base Damage 140
You know what’d be cool?
Waffle Explosion.
Instant Zakum kill XP
Light Javelin:
Class: Bishop
Master Level: 20
Creates a javelin of light from magic rocks, and used as a weapon. Overlaps current weapon, and is thrown like a javelin to hurt monsters.
Attack power dependant on Magic Attack.
Level 1: MP -2200, Magic Rocks consumed: 5, Lasts for 1 min. Can attack 1 monster.
Level 10: MP -2000, Magic Rocks consumed: 3, Lasts for 6 mins. Can attack 2 monsters.
Level 20: Mp -1700, Magic Rocks consumed: 2, Lasts for 12 mins. Can attack 4 monsters.
Meteor Smash:
Class: Paladin
Master Level: 20
Combines the power of fire, ice, water, wind, thunder, and poison into weapon, and attacks a monster.
May stun, poison, burn, paralyze or freeze.
Level 1: MP -120, adds ice, fire, air, energy, water, and poison attribute to weapon for 40 sec. 10% chance of stunning, poisoning, burning, paralyzing or freezing. (2% chance of each).
Level 10: Mp- 100, adds ice, fire, air, energy, water, and poison attribute to weapon for 40 sec. 30% chance of stunning, poisoning, burning, paralyzing or freezing. (6% chance of each).
Level 20: MP -80, adds ice, fire, air, energy, water, and poison attribute to weapon for 40 sec. 50% chance of stunning, poisoning, burning, paralyzing or freezing. (10% chance of each).
~~~~Pirkid~~~~