Well, seeing that everyone’s usually pissed because some people can’t even get past stage 1, I’ll make this guide of my general experience of my own GQs.
Pre-stages
These pre-stages are necessary for even getting past the first stage. First map you get into will be the excavation partal map, where you wait for 3 minutes. These 3 minutes are usually for any late guildmates. Then, when you enter, you get 2 maps where you hit purple stones with the maple symbols on them. These become earrings when you hit them, and you MUST ABSOLUTELY (etc, etc) wear them for the ENTIRE duration of the GQ. Onward, then.
Stage 1: The gatekeeper test.
One extremely annoying first stage, you must follow the gatekeeper. That means, in English, that you follow the glowing statues. You must hit those statues in the order the gatekeeper jumped from. There are three parts to this stage. You must hit 4 statues, 5 statues, and finally 6 statues.
The general problem is that the map is too big for one person to cover, and when two or more people attempt to do this stage, disaster strikes. My ideal strategy is to call out the numbers as the statues glow, and remember them. Confusion can still rise in this stage. Patience is an essential.
Oh, and one last thing. If you fail any of the three parts, you start back at part one: 4 statues.
Stage 2: Longinus Spear scavenger hunt.
3 rooms, and a closed one, reside in the main map. The bottom room contains 3 individual jump quests (let the pain begin! Muahahaha!), each containing one Longinus Spear. Get to the top, hit the chains 5 times, and grab the spear. When I say grab, I mean grab it from the tip. And when I say that, I mean jump and press your ‘take item’ key.
The middle room is full of rock golems, but don’t think it’ll be those simple ones in henesys or sleepywood. These have magic attacks, but they usually do minor damage. Just don’t touch them. Keep killing those until you stumble on some keys.
The top LEFT room is closed, but if you drop the keys in front of the door, it opens. Once inside, have a mage teleport over the rubble to the right, while someone can attack the rock golems, only to realize in shock that they are unvincible (mistake intended). Once the mage breaks the rubble-covered box at the end of the room, have him give it to someone who has dark sight. When I have the keys, I usually haste, and then dark sight midway of my jump to the golem-infested platform. That way, you save some few seconds getting to the door at the end of it. The door is, again, closed, and drop the keys there. the door opens, revealing the last Longinus Spear. Grab it, and head to the top RIGHT room.
In this room, there are 4 jump tests: a manual teleport room, a haste room, a rope and jump room, and finally a mage teleport room. Get the the top of each of them and plant the spears there. They should glow and become a green rock with wings. When all 4 spears are on top, the screen will shake, indicating that you’ve cleared the map. Oh, and you can only have one spear per player.
Stage 3: Please some… statues!?
Before the talk about statues, clear the map of any reapers that lay about. One type will be melee resistant, and have magic block magic. The other type will be magic resistant, and melee block magic. My ideal way of clearing this map is to freeze all of the reapers, to stop them from using block magic. have one person pick up the medals, and another pick up the scrolls.
Have two different people enter the two rooms up top. One room contains flying forks ‘n’ knives, and break the metal bowls to find some… er… food. The other room is a cellar, with some crates filled with… uhh… some overdue snake juice.
Once back to the main map, place one item of any kind on each of the statues on the bottom. If you fail, reapers come out. Fail 7 times, and you get a horde of reapers spawn in the middle of the room. Rumor has it that when you fail these 7 times, the combination changes.
Once you get the combination right, a door to your LEFT appears out of nowhere. Precious seconds are usually eaten up at this point.
Stage 4: Get some clothes for a dead king: Sharen III.
Here’s the waterways: a labyrinth (did I spell that right?) of pipes and rooms. The first room is behind the water. This room is full of… rocks held up by tiny bats. Dispose of them anyway you want to. Grab the marks of evil, and drop them at the closed door. Do yet another jump quest (which I never got to beat… wait, did I?) and grab the article of clothing. The next room will be Sharen’s grave. That I’ll get to later.
In the next set of pipes, find the one with a room in it. You like jumping? No? Too bad. Jump some more for some clothes. The room after this is Sharen’s grave, yet again.
The third set of pipes has a room, easily noticable with a brown unknown scribble on top of it. This room is for lvl 1-30, so I have no information on that. Something about killing devil slimes was all I heard about it. Probably another search for marks of evil, dropping them on a door, and jumping for some clothes.
The last set of pipes has a room leading to a gargoyle. This obnoxious creep can summon weaker goyles on the bottom area, slightly lower than where you enter. That or drop anchors on your head, doing a nice 1k damage on you noggin (more or less, depending on your magic defense). There is another pipe at the other end of the room. That teleports you to a pipe above the entryway; in other words, within striking distance of the gargoyle. Get a sin or bowman there, and turn him into a pile of rubble. A good idea is to clean the field of the weaker goyles, so that the range player will have less interference when getting to the pipe. When the gargoyle is dead, he spawns more lesser goyles, and they drop marks of evil. Do the same routine, and grab the clothing.
Now, go to Sharen’s grave anyway you like. Drop the clothing onto him, from shoes, to bottom, top, and hat (or something like that). The door will open. To where? Well, I havn’t been that far.
I only made this temporary guide because it’s from my perspective, I’m too lazy to actually make/update one due to lack of information, and because no one posted a Guild Quest guild. So, all in all, have fun, and don’t get yourself killed.
… Well, kill yourselves if you want. You still lose exp, but you don’t get kicked out of the GQ. you merely spawn at the 2nd map.
Very interesting.
What is the recommended level for the GPQ?
~~~~Pirkid~~~~
Interesting?
I think the limit is like 10 or something >.>;;
I remember there’s a part where a party member has to sacrifice himself to continue.
O_O;;
Wow. . .
That’s crazy. O_O;;
GET A NUB!
*ahem*
Thank you D: I think I finally understand!
The problem with the gate keeper test is that if you have a lot of people, most of the time everyone gets confused because there is too much going on, so an idiot will hit a statue and ruin the combination. *sigh*
ROFL.
How long did it take you to get in?._.;;
((I Didn’t Read The Blog <3 Laziness))
After you drop the clothes on Sharon, or somethin’, i don;t feel like gettin’ his name right, you go to the kings corridor. here, one of your memebers ( for my PQ, it was me, but i volenteered to, whatever.) takes off his earings, dies, and can come back in, ect. and that’s the ONLY way to open the door. then you fight Eragoth or somethin’. he’s a giant skeleton, with about 100 gargoyles around him.
Have Fun.
That helped aLOT!
One problem.
How the hell do I go IN
When the 3 minute started, I started to click on that girl, and we had at least 8 people. All she listed are waitlist, cancel, or register.
Then, I tried the notice. Nothing.
Then, the man-person-guy.
Nothing.
WHAT DO I DO TO GET IN?!